7 on 7 Passing League
Location: Englewood Indoor Facility
Games on Sunday starting June 12
Address and Directions: 501 E. Wenger Rd, Englewood, OH 45322
From the I70/48 (Main) street intersection, go North on Main to Wenger, right on Wenger. EIS is on the left side about 1/4 mile.
Game Times: 1 pm - 5 pm
Grades: 5th thru 8th grades
6 game season and tournament
The 7-on-7 Youth Football Passing League is a passing and receiving program designed for the positions of quarterback, running back, receiver, tight-end, defensive end, linebacker, and defensive backs. There are no lineman, blocking, or tackling. The league will emphasize the passing game versus a variety of man and zone pass coverage.
- Certified high school officials schedule and score updates on website
- Athletes required to wear helmets High quality competition
6 game minimums.
- For more information goto footballu4u.com click on 7 on 7 or call 937 248-1402
- All games played indoors at incredible indoor facilities (no rain-outs/cancellations)
7 on 7 Passing Rules
- FIELD DIMENSIONS
- A) Field Length -- 60 yards long
- B) Field Width – 140-160 feet (60 feet to hash mark, 40 feet between)
C) End Zone -- 10 yards deep
2. STARTING THE GAME
A) Visitors will have first possession and wear white (top team in bracket or first team listed will be the visitor). The
home team will have first possession in the 2nd half and a dark color (bottom team in bracket or 2nd team listed
will be the home team). In the playoffs, the higher seed (better record) will have first possession.
B) The home team will provide the designated time/score keeper. All games will begin and end on this person’s
instructions. He will also announce the time remaining at the 2 minute mark.
C) Teams must be on opposite sides of the field. NO TEAM WILL BE ALLOWED TO PARTICIPATE WITHOUT
D) Youth football jerseys are acceptable. T-shirts, dri-fit
style, personal jerseys or basketball-type sleeveless shirts are permitted.
E) Players are permitted to wear football cleats with plastic or rubber spikes. NO METAL SPIKES!
F) Ball is always placed in the center of the field when at the 40-yard line.
G) Each team will use its own ball during offensive possessions..
I) Any player/coach littering the turf field with seeds/shells with be EJECTED from the game without warning! This is a serious
problem that coaches/players need to enforce!
3. MOVING THE BALL
A) No kicking/punting.
B) Field is marked at 20 yard intervals with cones.
C) Possession always begins at the 40 yard line in the middle of the field.
D) Offenses always move in the same direction.
E) NO PASSER MAY RUN ACROSS THE LINE OF SCRIMMAGE WITH THE BALL. ALL PASSES MUST BE
FORWARD. ONLY THE PLAYER RECEIVING THE SNAP MAY PASS THE BALL.
F) All passes must be completed over the line of scrimmage. The only laterals that will be allowed will be laterals
that occur AFTER the completion of a forward pass.
G) The offensive team may run the ball on any down, but it must be a direct handoff to the running back (dives,
draws, sweep, stretch). There are no pitch passes, half-back passes or reverses allowed. Defensive players may not
cross the line on a run play until the QB hands the ball off to the RB. Plays stopped behind the 40 yard line with
be repositioned to the 40 … no “safety”.
4. SPECIAL RULES
A) No blocking.
B) Receiver/Ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by
shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Player will be
expelled if ruled unsportsmanlike & flagrant).
C) Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead
ball. The 4.0 second count remains in effect on snaps.
D) Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty
will be a 5-yard penalty.
E) The QB is allowed 4.0 seconds to throw the ball. The Referee starts a stopwatch on the snap of the ball from
center and stops the watch as soon as the QB releases the ball.
1. If release is under 4.0 seconds, the play goes on.
2. If the referee sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not
blown dead), then brings the ball back to the original line of scrimmage with loss of down. No
interceptions may occur if the clock has exceeded 4.0 seconds.
3. NO RUSH
F) Defensive Pass Interference will be a spot foul (1st down at the spot).
G) Illegal contact – the responsibility to avoid contact is with the defense. There will be NO chucking, or deliberate
bumping or grabbing. These actions will result in a "tack on" penalty at the end of the play (5-yard penalty).
H) Offensive pass interference is the same as NCAA rules.
I) Interceptions may NOT be returned and the play is whistled dead immediately. An interception simply results in
a change of possession and the ball is placed at the 40 yard line in the middle of the field.
J) Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot.
Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE will result
in a delay of game and will be a 5-yard penalty from the succeeding spot.
K) The offensive center is NOT an eligible receiver (all teams must have a center – the center may be any player).
The center is responsible for establishing the line of scrimmage. The center will be responsible for setting or re-positioning the QB-Tee at the line of scrimmage.
M) No taunting or "trash talking." (5-yard penalty & expulsion if flagrant or repeated).
N) The offense must gain at least 20 yards within 4 plays while the offense is in the first 20 yards of the field (the
first 20 yard segments of the field) or the defense takes over. Once the team has entered the 20 yards of the field,
the offense must score within the first four downs. There are no field goals.
O) Any dead ball foul on a play that results in the defense getting the ball will result in a loss of down penalty, as the
team cannot be penalized beyond the 40 yard line (30 yard line for 5th grade and below) starting position. The
defense - not the offense - would be starting play with 2nd down.
P) For the middle school and high school divisions, two coaches are allowed on the field for the team's offensive
possession (one instructional & one observing). The coaches must remain behind all offensive players at all times.
Q) Snapping of the ball by the center must be between the legs, tossed from the ground or taken from the QB-Tee.
R) AGGRESSIVE PLAY/FIGHTING/POOR SPORTSMANSHIP: the players or coaches involved will be ejected
from the game and/or tournament without warning. If a team fight occurs (or poor sportsmanship), the teams
involved will be ejected from the game/tournament and denied participation in any/all post-season league
playoffs, state qualifying tournaments and the state tournament.
6 points for TD, 1 point for PAT from 3 yard line, 2 point PAT from 10 yard line and 1 point for any interception
including PATs (interception is dead ball). Official score is kept by field referee and game manager.
6. OVERTIME RULES
After coin flip to determine first possession, teams will alternate 4 down series from the 20-yard line. A winner is
determined when one team outscores the other team during an overtime session. Each team must go for two points on the
conversion attempts beginning in the second overtime. In 30-minute playoff games, teams will alternate 2 down series
from the 10 yard line.
A) 22-minute halves (continuous clock for each half--see: "starting the game"). If the game starts late, please reduce
the time to 20-minute halves.
B) Each team will be allowed one time out (1 minute) in the 2nd half only. (EXCEPTION: Injuries. All games will
halt until injured player(s) can be safely removed from the field). If a time out is called after a touchdown, the
clock should not begin until the start of the next offensive possession (not after the PAT).
1. 4-minute halftime/10 minutes between games (the between game time may be shortened if the tournament
is running behind schedule).
2. 7-on-7 playoff tournament requires that all games start/end at the same time. If a team(s) is (are) late and
cannot start when the tournament officially starts, they will be penalized 7 points and begin play with
whatever time is left on the tournament clock. (Not to exceed 10 minutes of 1st half. Forfeit will occur
after 10 minutes of the 1st half) IT IS IMPERATIVE TO KEEP TO THE TOURNAMENT TIME
SCHEDULE. Teams must be on site and ready to play when scheduled). Injury time outs may reduce the
amount of time between halves and/or between games to maintain the game schedules.
8. ROSTER MEMBERS/COMMUNITY REPRESENTATIVE
A) One approved representative per community or town. This representative is responsible for organizing teams
from their respective community and approving community coaches/teams.
B) Players: Maximum of 20 players per team. We recommend a minimum of 10 players per team.
C) Players on a roster must reside within the town they are representing or reside in a town that directly borders that
is otherwise not represented in the League.
(2)-Referee/Field Judge for All Games
10. 7 on 7 COACHES
A) Each team only allow three coaches on the side line.
A) If two teams are tied at the end of conference play, the first tiebreaker shall be head-to-head play.
B) If three or more teams are tied at the end of conference play, the following tiebreakers shall be applied until there
are two or less teams tied:
• Head-to-head record against the other tied teams
• Point Differential (PF-PA)
• Points Against (PA)
• Points For (PF)
• Coin flip
C) Please note that any team which forfeits a game during the regular season will not be eligible for tiebreakers.
11. PLAYOFF FORMAT
A) Based on the number of teams in the league, playoff divisions will consist of pool play or 4-team, 6-team , 8-team